![]() ![]() When entering the Titanic for the first time, Fentible is supposed to talk, attempt to press the elevator button and miss, then apologise and ask you to do it for him. Sometimes, the Deskbot will announce "Bing bong." and then silence. ![]() This may be related to the known alpha-channel bug that the devs are already aware of - the one that is affecting the corruption around the edges of characters. This delay is doubled or even trebled when dragging items around.ESPECIALLY the parrot - it took me almost 10 seconds to drag him down to the inventory.įentible's eyes sometimes turn completely white during his speech. The mouse cursor in game seems to lag by aning if you want to travel somewhere you have to briefly wait for the in-game cursor to catch up and change accordingly, otherwise the game registers a "mis-click". When going from 1st to 2nd, the orchestral music mixes with the jazz music. When travelling up, the reverse is true.the piano music doesn't go away. When descending in any elevator to the SGT class, the "first class" orchestral music doesn't fade out.the "second class" jazz music fades in then out again, then the SGT class "piano music" fades in.but the orchestral music continues until you leave the elevator. Spoilers abound for those who haven't played it before. I honestly think a properly produced take on the idea could work.A few bugs I've found so far, I'm afraid. Enough positive feedback and we just might consider some sort of standalone spinoff based on that premise - it was a lot of fun, but it was completely off-the-cuff (I decided to take that angle shortly before recording and did zero planning for it). But you have to admit, especially during the opening section of this week's show, they did a bang-up job of putting together ambient tunes that really underscore the alien mystery and tension of the game.Įpisode description: Former Computer Gaming World boss Jeff Green joins Jeremy and Bob to explore the world of the Great Underground Empire, consider Zork's influence on gaming, and do their best not to be eaten by a Grue.Īnd if you enjoyed the opening section of this week's episode, be sure to let us know. ![]() Yes, that's right, Zork had a soundtrack… in the Japan-only SEGA Saturn conversion. The music this week comes from, well, Zork. It's a great and memorable series… even if we've never managed to finish any of the games ourselves. In the process of putting together a clever hack, the Implementors ended up defining a new genre of game, one whose innate need for extreme mental gymnastics gave it surprising durability even as the industry pushed toward ever-greater graphical fidelity. Zork, of course, began life back in the ’70s as a non-commercial creation by a bunch of MIT students who wanted to improve on Colossal Cave Adventure. We delve into the origins of the incredibly influential Zork series this week, and what better guide for our adventure than the one and only Jeff Green? Formerly the boss at Computer Gaming World and Games for Windows magazines, Jeff joins me and Bob this week to help crack the mystery of the Great Underground Empire with indefatiguable good humor and years of experience with PC gaming. Join us this week for a podcast journey into deep PC gaming history - literally, thanks to our first-ever podcast Let's Play session. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis. ![]()
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